Model Production

Someone post a list of the individual parts that need to be modeled. From the launch tower to the fuel tanker. Lets get it all down.

Also I need to know who is interested in modeling these or if you have 3D models planned already.

Remember orbiter only supports texture mapping. No bumpmapping SpecMapping or Lightmapping. So the trick is to get the MOST detail with the least amount of polys with use of texture detailing.

The final amount of polys from any parts of the add-on must never top over 100k thats passing NASSP and will cause bad framerates.

So for each individual vessel around 5-10k (k=Thousand) polys max.

We must have all models complete and ready to go before we can move on into the scripting (coding)